![]() This latter pronunciation of the game was adopted by German speakers. The term may also be related to the French word binage for the combination of cards called "binocle". There are also suggestions that the word pinochle comes from bis (until) and Knöchel (knuckle) because originally the game ended when a player rapped their knuckles on the table. It may come from the French word binocle literally meaning "two eyes", or "eyeglasses" or "binoculars", and was a reference to the mythical notion that the German game of Binocle was invented with a special deck where the Queen of Spades and Jack of Diamonds were pictured in side profile with just one eye each. The word pinochle has several different potential derivations. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. If we are playing last and we can take the trick then we play our lowest card that can take the trick.Pinochle is thought to have two possible origins. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing the last trick card. If we don't have a play that can beat what is currently in the trick pile, then if our partner played the current highest trick card then we play our lowest counter. Otherwise, play the highest non trump card that is guaranteed to take the trick. Remembering what has been played and what was shown during passing and melding, play the highest trump card that is guaranteed to take the trick. If any play results in an average round score that is more than half a point lower than the highest average play, then remove it from the options considered. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score.įirst remove bad options: For each legal play, simulate the rest of the round 200 times with random deals of the unseen cards. Then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then pass the cards that contribute the least amount of points to our meld score.įirst prefer not to pass any cards that result in a meld score for our hand. ![]() Then prefer queen of spades or jack of diamonds. Then, prefer to pass highest trump cards (except 9's of trump). Set the maximum willing bid at the round score achieved in more than 75% of the simulations.įirst prefer not to pass any cards that result in a meld score for your hand. Simulate many rounds with cards randomly dealt to standard strategy players. If we are playing last and we can take the trick then we play our lowest card that can take the trick. If we do have play options that could beat what is currently in the trick pile, then we play our highest winning card unless we are playing last. Otherwise, play the highest non trump card. Finally, if necessary, we would choose to pass the cards that contribute the least amount of points to our meld score. Then, prefer to first pass non-ace cards that would make us void in a suit, then prefer non-trump kings, then non-trump queens, then jack of diamonds (except if just received from partner), then lowest non-trump cards, then lowest trump cards. Then prefer highest non-trump cards.įirst prefer not to pass any cards that result in a meld score for our hand. Then, prefer to first pass highest trump cards. Pick the trump suit that resulted in the highest willing bid.įirst prefer not to pass any cards that result in a meld score for your hand. ![]() Set the maximum willing bid at the round score achieved in more than 83% of the simulations.
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